Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters (トップガンデュアルファイターズ Toppu Gan De~yuaru Faitāzu?), is a combat flight simulator game developed and published by Konami for the Nintendo Entertainment System released in Japan on December 15, 1989, in North America in January 1990, and in Europe and Australia on October 24, 1991.
Plot[]
You earned your wings in TOP GUN. Now let's see if you can keep them.
So you think you're a Top Gun hero, just because you splashed a few bogeys in the Persian Gulf. Well, before polishing your ego, you've gotta survive a second mission that's ten times more deadly than the first.
Soaring against an Armageddon bound armada of planes, tanks, ships, and satellite laser beams, every ounce of your skill and courage will be drained as you fight fire with fire, while out-maneuvering anti-aircraft blasts, cannon bursts and heat seeking missiles that are looking to roast your tail.
You'll also have the option of confronting the enemy's finest pilots one-on-one! And if you're really obsessed with combat, you can challenge a friend to a no-missiles-barred dogfight for air superiority.
So prepare to put some serious G's in a fighter capable of doing rolls, loops and Mach 2.5. Because now's the time for your dreams of glory to either come true, or crash helplessly into the sea.[1]
Gameplay[]
The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. The enemy is not explicitly identified but boss characters are all highly advanced Soviet Union prototypes from the time, and the enemy aces have stereotypical Russian-styled names such as "Gorky", "Demitri", and "Stalin". The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission is to destroy an advanced version of a Mil Mi-24 Hind helicopter, through an obstacle course through a forest. The third and final mission is to destroy an enemy "star wars space shuttle", with two obstacle courses of avoiding lightning bolts and laser beams. Aside from the mission mode, the player can select a one-on-one dogfight mode against seven aces or another player.
The primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads can be attached, named after their real-life counterparts of AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-54 Phoenix. In the first game, all missiles carried by F-14 are fictional models. In this game, "better" missiles like AIM-54s simply have a larger effective lock-on area. Missiles can be used to lock on and destroy ground targets in-game.
Compared to the previous Top Gun game, this features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the arcade version of the first game), and an easier carrier landing sequence.