Theme Park Mystery, known as Theme Park Mystery: Variations on a Theme in Europe, is an adventure video game developed by Brian Howarth and Taeman Irmak, and published by Konami, originally released for the Commodore Amiga in 1990. It was later released for the Atari ST and MS-DOS in 1990. The game features themes and activities surrounding a haunted amusement park.
Plot[]
SOLVE A HAIR RAISING ROLLER COASTER RIDE OF SUSPENSE!
What shocking evil lurks in your uncle's Magic Canyon Theme Park? What drove the fun seekers away and your uncle insane? Only you can find the answer during your fright-filled trip through this playground of peril.
Creep aboard the Monorail of Fear and journey through four wicked worlds. Dragonland, with its horrible gremlins, sinister creatures and armed apes. Dreamland, where you become a pawn in a nightmarish chess game and you're haunted by your own imagination. Futureland, with its floating ghouls and spine tingling, enemy infested coaster. And Yesterdayland, where Zoltan the mysterious fortune telling wizard dispenses valuable clues, essential tickets and life saving magic. All at a price. So play the Spirit Slot Machines and press your luck. You may even win enough to buy back your life.
But no amount of money can spare you the unearthly evils of Magic Canyon. Your only hopes are strategy and courage as you hunt for secret items like hidden keys, firey torches and supernatural potions. So step through the creaking turnstiles and begin. Remember, you must avenge your uncle's death. Just don't forget, the theme of this park is terror.[1]
Gameplay[]
The player is tasked with journeying through four worlds, while collecting keys, potions and other ingredients to solve the cause of the player uncle's insanity. The player has recently inherited a new property, the Magic Canyon Theme Park. The park has become abandoned and infested with enemies, from ghouls to apes.
Starting at a Zoltan Wishing Machine, the player continues through four zones of the theme park: Dragonland, Dreamland, Futureland and Yesterdayland. Hidden within these levels are a total of eight boss fight with demons, each of which require being brought back to the Zoltan machine.
Each of the four worlds has its own gimmick and control scheme. Yesterdayland is the game's hub world, where the player can access the other worlds and the rest of the game via monorail. Dragonland has its gameplay set as a side-scrolling platformer, Dreamworld is set inside a dream on a chess board, and Futureland is an on-rails shooter, where the player fires bullets atop a rollercoaster. Aside from Yesterdayland, the remaining worlds can be visited in any order.
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Promotional artwork[]
Miscellaneous[]
References[]
- ↑ Background description from the box back cover.