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Shuriken Boy (しゅりけんボーイ Shi~yuriken Bōi?) is a redemption medal arcade game developed and published by Konami released in 1993 in Japan only.

Gameplay[]

Proper of most arcade medal games, the gameplay in Shuriken Boy is very simple and involves little interaction by the player. The game automatically starts the moment a coin/token is inserted in the cabinet. The player character, represented by a ninja boy wearing a red ninja gi with yellow linings and fashioning a blue spiky hairstyle, will automatically start running toward the right on a training field with many targets standing along a back wall. These targets range from various random daily objects to evil ninja opponents. The player has to time their movements right and press the button at the precise moment, which will make the ninja boy to shoot an oversized shuriken toward the background and hopefully hit a target, receiving either bonus points for hitting a good target, whose worth varies depending on its displayed numeric value, or penalized for either hitting a ninja or missing the shot completely. Ninjas are trap targets and each has a particular and often humorous way to repel or parry the player's shuriken (examples include: hitting it away with a baseball bat, stopping it with a mat, transforming themselves into a log, etc.).

The player can add up to three medals (tokens) to increase the worth of the rewards obtained if they successfully hit a target, with each extra medal acting as a multiplier for the value of the target that was hit (for example, if the player inserts three medals and the target is worth 10 points, they'll receive 30 points, 10 × 3 = 30).

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