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Rocket Knight is a 2.5D platforming video game developed by Climax Studios and published by Konami for Xbox 360, PlayStation 3 and Microsoft Windows. The game was released on May 11, 2010 for Microsoft Windows and May 12, 2010 on consoles, with the exception of the PlayStation 3 release in North America, which was released on May 18, 2010. The Microsoft Windows release is not available in Europe.

Rocket Knight is a revival of the Sparkster series, which first began with Rocket Knight Adventures. The game is a sequel to the Sega Genesis game Sparkster: Rocket Knight Adventures 2, and not a remake of Rocket Knight Adventures.

Plot Edit

Sparkster, upon his return from fighting the Gedol empire in Sparkster: Rocket Knight Adventures 2, is surprised to find that the Devotindos empire, the pigs that he had fought previously in Rocket Knight Adventures, had taken up residence in the Kingdom of Zephyrus along with the opossums inhabitants under permission granted by the Zephyrus king performed to the General Sweinhart, a war veteran from the previous war between Zepyrus and Devotindos. With his warning claims being ignored by the Zephyrus king, Sparkster decides to move elsewhere to live with his family for a while, assuming he was no longer as useful as he was.

Fifteen years later, a new threat to Zephyrus has arrived. Sparkster is surprised to find the pigs fighting alongside the possums against an army of wolves, with Sparkster's nemesis, Axel Gear, acting as Rocket Knight in his absence. Suspecting something may be amiss, Sparkster decides to put on his gear and head back into the fray, ready to fight the wolf army. However, when Sparkster eventually defeats the leader of the Wolf army in their homeland, General Sweinhart turns the Devotindos empire once again against the opossums, their one other threat eliminated. Sparkster must return to Zephyrus to save his kingdom and defeat the Devotindos army.

Development Edit

When producer Tomm Hulett joined Konami, he decided to work on a pitch for a revival for Sparkster, which was accepted after two years and four pitches. Hulett claims, "it was really a matter of reworking the concept – making the right pitch at the right time," with various recent franchise revivals receiving positive responses at the time. Hulett also said that Konami thought Climax Studios were the best pick partly due to their facial animation technology, allowing Sparkster to produce expressions respective to his 16-bit counterparts. A trailer was released on October 9, 2009.

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