Raging Fighter, known in Japan as Outburst (アウトバースト Autobāsuto?), is a 1993 one-on-one fighting video game developed and published by Konami for the Nintendo Game Boy. It was first released in Japan on March 26, 1993, and later released in North America and Europe in June 1993.
Plot[]
FISTS AND FEET COLLIDE IN A FURIOUS BATTLE OF BRUTALITY.
Game Boy has never seen such savage man-to-man fighting. Such screen dominating Ninja warriors. Nor such unique awesome arsenals of physical brute force. Indeed, you'll feel the bone breaking intensity with every blow.
- Enter the Omega League of seven raging fighters pitted against each other in colossal one-on-one clashes to determine the Mightiest Mortal in the Alpha Universe.
- Each combatant is master of 20-40 attack moves including two specialized assaults like the Scull Cracker, the Elbow Crash, the Destructo Spin, and the Cannonball Crunch. But remember, each fighter as his Achilles heels.
- Select a Ninja warrior and pulverize your way up each story of Trial Tower. Lose and you'll be an utter disgrace to the League.
- Train in the Practice mode by wailing on computer controlled opponents who are either purely defensive or pumped and primed to attack. One or three round matches, you decide.
- Optional mode thrusts you into a single elimination battle of brawn to determine supremacy of the entire League.
- Inflict unforgettable pain on a friend in the Versus mode using another Game Boy, a Game Link and a second Raging Fighter Game Pak.
- Choose from four difficulty levels then let the fights begin. You have nothing to lose but use of your limbs![1]
Gameplay[]
Raging Fighter plays similarly to other 2D versus fighting games from the time of its release. The player's character fights an opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most modern fighting games released at the time, instead of three to six buttons, there are two buttons: one for punching, the other for kicking. Depending on what direction the player presses when punching or kicking, the player can throw a different punch or kick with different properties that would be useful in different situations. For instance, there are three low kicks available if the player is crouching. Konami used this method to make the most of the Game Boy's two buttons.
There are four different game modes: Practice, Story, Tournament and Versus. There are also seven playable characters, each individually rated in strength, speed, defense, mobility, and endurance. An in-game meter can be filled out in the one-player tournament mode by not using long-range moves against the opponents. Depending on their skill throughout the tournament, the player can be rewarded with anything from an S-rank to an E-rank.
Gallery[]
References[]
- ↑ Background description from the back cover of the Game Boy box.