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Mr. Goemon (Mr.五右衛門 Misutā Goemon?), also known as Mr. Kabuki, is a side-scrolling platform arcade game developed by Konami in 1986, based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. It is the first game in the Goemon series and marks Konami's mascot character Goemon's first appearance.

Plot[]

Demons have began to appear in Edo. Goemon notices one of them, and begins a journey to stop the evil beasts. Their power comes from a lamp on the top of Edo castle, so Goemon decides to take it away. However, Goemon is a famous thief in Edo, and ninja wanting a reward for capturing him will attack him. Goemon will have to brave both these ninja and the demons if he wishes to finish his quest.

Gameplay[]

Goemon can move left and right, jump, or drop through platforms, depending on how the player moves the joystick. Pressing Button 1 will make him whack with his primary weapon, the kiseru (smoking pipe). There are several objects scattered throughout the levels Goemon can pick up by running into them, which range from everyday items to even Fortune Dolls, although they all serve the same purpose: to act as projectile weapons Goemon can throw by pressing Button 2. These will fly straightforward and knock down all enemies that happen to be in their path. In addition to these methods of attack, Goemon can stun his enemies by jumping onto their heads, push barrels to make them roll over them, and even grab a rare golden hammer to make himself invincible for a short period of time. Like many arcade games, points are given to the player for defeating enemies.

The main structure of the game consists in Goemon having to travel through four stages, in a mission to first steal a big stack of gold from a rich house and then carry it to an impoverished village at the end and spread it among its inhabitants. A time limit is given to complete these stages, which is represented by a moon in the sky that slowly moves from the left toward the right end of the screen. The player is given points depending on how quickly they reach the halfway point, as well as the ending. After completing half of the overall level, Goemon will steal the gold from the rich house and then take a break to calmly smoke his pipe, while a map shows how close he is to the village. A boss is faced at the end of each stage; after defeating it, Goemon will enter a village at nighttime and spread the stolen gold coins around while the windows of the houses in the background light up. By clearing the fourth stage, the player is awarded 10,000 points and the game then restarts from Stage 1 at a higher difficulty setting.

Guards will be consistently running around the stages and persistently chase after Goemon. On advanced levels, they may also throw sai straightforward, which can instantly kill the hero. If a guard (or guards) gets a hold of Goemon, he will start choking him until he subdues him and a life will be lost; the player has to repeatedly wiggle the controller left and right in order to escape his grasp. Some enemies can throw projectiles, which can instantly kill Goemon. Demon enemies can shoot gas, which stuns Goemon. Near the end of the stage, Goemon will face a boss, which are stronger than normal enemies and can only be harmed by throwing items at them, of which there are plenty in the areas they are encountered in. Bosses include a Raijin-like demon, a trio of ninja, an even stronger demon, and many glowing gold statues with one red statue. Only the statues are mandatory to be defeated; Goemon can simply walk past the other three bosses.

Gallery[]

Promotional artwork[]

External links[]

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