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International Track & Field, known in Japan as Hyper Olympic in Atlanta (ハイパーオリンピック イン アトランタ, Hepburn: Haipāorinpikku in Atoranta), is a 3D update of Konami's Track & Field series, in which up to four players compete in eleven different Olympic events. The game was released for the PlayStation and arcades in 1996. The arcade version was released only in Japan as Hyper Athlete. A Game Boy Color game was released in 1999. It was known in Japan as Hyper Olympic Track & Field GB and International Track & Field in Europe and North America. In 2008 the game was released on PlayStation Network as a PS one Classic. All six events from the first game, 1983's Track & Field, are included, but only three events (swimming, pole vault and triple jump) are taken from the sequel, Hyper Sports. International Track & Field uses the three-button control system of its predecessors (two run buttons and one action button per player) and the eleven disciplines can be attempted in any order.

Gameplay[]

Players compete in the real-life events 100m sprint, long jump, shot put, 100m free style, 110m hurdle, high jump, hammer, triple jump, javelin, pole vault, and discus. Twelve countries are available for representation: United States, Russia, Germany, China, Cuba, South Korea, France, Australia, Canada, United Kingdom, Japan and Kenya.

Evolution of control and game techniques[]

Due to the button mashing nature of the game, speed was of the essence in order to achieve a high score in the game. Due to the shape of the PlayStation Controller, the Otter Technique developed in an ergonomic fashion as the player started to adjust controller positioning during the game. To perform the technique the player must hold the pad slightly diagonally with the left hand holding the controller just above the action buttons to the right of the cable. The left thumb would be placed over one of the run buttons, while the fingers formed a fulcrum or balance point below the pad. The right hand would loosely grip the right hand side handle, with the right thumb placed over the second run button. As the player begins the 'run' the left hand remains still, while the right hand moves up and down.

As it does so, the balance point of the left fingers enables the pad to rock up and down at an electric pace, all the while allowing the run buttons to be pressed exactly one after the other repeatedly and at high speed. This effectively doubles pressing speed as each movement of the right hand will result in the static left thumb pressing the second button.

It has been noted that there are very few video games that have required the players to manipulate standard control techniques in order to best the game mechanics put in place. The first obvious incarnation of this type of adaptation was Daley Thompson's Decathlon, also an athletics game, in which gamers were forced to shake the joystick side to side to increase the speed of their characters. Gaming controller techniques have caused some controversy due to medical concerns, resulting in the establishment of websites such as the eSports Healthcare website to ensure maximum safety for gamers.

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