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Defender of the Crown is a strategy video game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

The game has been ported to many home computer and gaming console platforms, including MS-DOS, Atari ST, Commodore 64, CD-i, Atari Jaguar and Intellivision, to name a few. A conversion was made for the Nintendo Entertainment System in 1989 published by Ultra Games in the US and by Palcom Software in the PAL region, both subsidiaries of Konami.

Plot[]

Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder. To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hordes of medieval marauders. Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You'll also need to stash cash for catapults that launch boulders, fire and disease into formidable fortresses. So wise up and rise up to this unique challenge where leadership is as important as swordsmanship. For when you've survived this strategic adventure, complete with daring jousts and courageous castle sieges, you won't be sorry - you'll be king![1]

Gameplay[]

The game is set in England in 1149 during the Middle Ages where, following the death of the king, different factions are fighting for territorial control.

The player assumes the role of a Saxon (Wilfred of Ivanhoe, Cedric of Rotherwood, Geoffrey Longsword, or Wolfric the Wild) and tries to fight off the Norman hordes and wrestle for control of England. Eventually, the player must fight for control of all territories, and potentially those controlled by other Saxons, if they have become antagonistic. The player must amass armies and fight for control of opponents' castles. The player may engage enemy armies in battle and loot or lay siege to opposing castles. Territories can also be won in the periodic jousting contests. From time to time the player may attempt to rescue a damsel in distress and can appeal for help from the legendary bandit Robin Hood.

The game's strategy boils down to a war of attrition as the player tries to amass larger armies than their opponents and manages to attack their territories at the right time.

Due to financial strains, Cinemaware decided to release the initial version without all the features originally planned for because of their need for revenue. Some features were partially implemented, but were removed so the game could be shipped. Some additional features completed but never seen in the shipped game include flaming fireballs (launched via the catapult), more locations (more varied castles to attack), and more in-depth strategy. Some of these features were implemented in later versions of the game.

James D. Sachs, the primary artist for the game, showcased some of these features on the Amiga during interviews after the release of the game.

Gallery[]

Packaging artwork[]

Miscellaneous[]

References[]

  1. Background description from the back cover of the NES box.

External links[]

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