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Contra: Rogue Corps (魂斗羅 ローグ コープス), is a run and gun video game in the Contra series developed and published by Konami Digital Entertainment. It was released on September 24, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.

Rogue Corps is set in the fictional Damned City years after Contra III: The Alien Wars, featuring four playable characters and a wide degree of weapon customization. It received mixed to negative reviews upon release.

Gameplay[]

The story is set several years after that of Contra III: The Alien Wars (1992). It takes place in Damned City, where people go mad from being there. It takes a top-down isometric view similar to Neo Contra. The game provides a single-player story campaign, multiplayer online cooperative, or four-player local cooperative (with separate Switch consoles) modes. It is based on player versus environment (PVE) gameplay, with dual analog controller sticks.

Players assume the roles of four classic Contra series characters, as a former military group of bounty hunters and treasure finders: Kaiser, a rebuilt cyborg from The Alien Wars; Ms. Harakiri, an assassin with a parasitic alien attached; The Gentleman, a well-cultured alien bug; and Hungry Beast, a brilliantly scientific cyborg giant panda.

Players configure a main weapon and sub-weapon in realtime. These have unlimited ammunition, but with a heat meter to be managed. Between stages, weapons are upgraded and uniquely customized. As a last resort, the player can clear the area with a huge bomb or use the character's special ability.

Development[]

The development of Contra: Rogue Corps was overseen by veteran Contra series director and senior producer Nobuya Nakazato, who also had been director, game designer, and artist of Contra III: The Alien Wars (1992) and Contra: Hard Corps (1994) and was producer and director of Contra: Shattered Soldier (2002) and more. He had also been director and designer on Rocket Knight Adventures (1993), scenario and map designer on Vandal Hearts (1996), and artist on Castlevania: Symphony of the Night (1997). He said he wanted to capture the traditional spirit of the series, while modernizing it for a new audience.

External links[]

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